Guides

Tips, tricks, and the things the games do not tell you

10 guides across 8 games. Several of these document deliberate secrets — mechanics the design notes describe as invisible unless a player finds them. Now they are written down.

Live

52 Pickup

Every card on the floor. Put them back before the clock does.

Live

Rollerball Arcade

Dodge. Roll. Reclaim the neon city.

In review

StarShoal

Fly the fleet, not the ship. Skill, not power.

In review

Ledge Legion

March the legion down the ledge. Shed troops to fit the gate.

In review

Mines & Booms

Minesweeper with somewhere to be. Five worlds, three board shapes.

In review

Squares

A hundred taps against your own best time.

In development

Data Central

A character sheet, a gym, and a world that fights back while you are away.

In development

Cave Commander

Dig a dungeon. Fill it with things. Wait for someone to walk in.

Contribute

Know something that is not here?

The developer already knows where everything is, which makes him the worst possible person to explain it. If you have found something — a line, a threshold, a habit that works — send it. If it holds up it goes in with your name on it.

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