The playtest programme

Play them first. Change them while it still matters.

Six of the eight games on this site are not on sale yet. The people in this programme are playing all of them right now, on their own phones, and the things they say end up in the build.

Why it exists

Two reasons, and both of them are honest

Small games need early eyes

One person cannot playtest their own game. You stop being able to see it after about the fortieth run — the tutorial that taught you nothing reads fine, the difficulty spike you learned to jump feels normal, and the button nobody else can find is exactly where you left it. Ten strangers on ten different phones find all of that in an afternoon.

The stores require it now

Google Play requires a genuine closed test — real testers, opted in, playing for a sustained period — before a small developer can go to production at all. Apple wants to see that an app is a real product with real players behind it. Building an actual community is the only version of that which is worth having, so that is what this is.

Nobody is paid, in either direction. No paid tester groups, no bought installs, no incentivised reviews, no swapping installs with other developers. Those break store rules, they get apps removed, and the feedback they produce is worthless anyway — a person paid to open an app for fourteen days does not tell you your third level is boring.

How it works

Three steps, about five minutes

  1. Tell us what you want to play. Pick any of the games below, or all of them. Say which phone you use, because that decides which store the build comes from.
  2. Get added to the test. Android goes through a Google Play closed test, which needs the email address on your Google account — that is how Google matches you to the build, and there is no way round it. iOS goes through TestFlight, which needs the email on your Apple ID.
  3. Play, and say what you think. Whenever you have something to say, there is one long-answer box waiting for it. No survey, no star rating, no ten-minute form. If it is a bug, a screenshot is worth a paragraph.

Open now

What is currently being tested

StarShoal

In review

Fly the fleet, not the ship. Skill, not power.

Platform
Android + iOS
Build
Release candidate
Request

Ledge Legion

In review

March the legion down the ledge. Shed troops to fit the gate.

Platform
Android + iOS
Build
Release candidate
Request

Mines & Booms

In review

Minesweeper with somewhere to be. Five worlds, three board shapes.

Platform
Android + iOS
Build
Release candidate
Request

Squares

In review

A hundred taps against your own best time.

Platform
Android + iOS
Build
Release candidate
Request

Data Central

In development

A character sheet, a gym, and a world that fights back while you are away.

Platform
Android
Build
Work in progress
Request

Cave Commander

In development

Dig a dungeon. Fill it with things. Wait for someone to walk in.

Platform
Android
Build
Work in progress
Request

The two live games do not need testers, but bug reports on them are always welcome — use the support page.

Join

Become a tester

One message. Tell us which games and which phone, and you will be added to the next build that goes out. There is nothing to install first and no account to make on this site.

This opens your email app with the three questions already written out. Replace it with a signup form link in src/data/site.js when you have one.

What you get

  • Every unreleased game, as soon as there is something worth playing.
  • A direct line to the person who wrote it, not a support queue.
  • Credit in any game you meaningfully change, if you want it.
  • Release-day notice when something you tested goes live.

What it costs

Nothing, ever, in either direction.

The small print

What you are actually agreeing to

  • Builds are unfinished. There will be bugs, and progress may be wiped between versions.
  • Do not redistribute a build. Store rules on closed testing forbid it and it puts the whole release at risk.
  • Your feedback gets used. Acted on, quoted, built in. You keep the right to be credited — just say so.
  • There is no NDA. Stream it, post about it, tell anyone you like.
  • Leaving is one email. Same-day, no questions, nothing kept afterwards.
  • Your address is used for two things: adding you to the tester list, and telling you there is a new build. Nothing else, ever.

The full version is in the terms of service, and what happens to your email address is in the privacy policy.

Questions

Asked often enough to answer here

Why do you need my Google account email?

Because that is mechanically how Google Play closed testing works: you are added to a tester list by email address, and only accounts on that list can see the build. It is used to add you and to email you about new versions, and for nothing else. Apple’s TestFlight works the same way with your Apple ID.

Do I have to play every day?

No. Google’s rules want a test to run over a sustained period with real testers opted in, not a daily attendance register. Play when you feel like it. If you lose interest in a game, that is itself the most useful thing you can tell us.

Will you pay me?

No, and it is important that we do not. Paying testers breaks the store rules this programme exists to satisfy, and it corrupts the feedback: paid testers say the game is good.

Can I test on a computer?

These are phone games and the feel is different on a desktop. If a PC build is the only way you can help, say so and we will sort something out — but a real phone in a real hand is worth far more.

What if I find something serious?

Email it directly rather than waiting for the form. A crash on launch or anything involving money gets looked at the same day.

Can I bring a friend?

Please do. More devices and more habits is exactly what the programme is short of, and the number of testers is what unblocks a release.