Mines & Booms
Minesweeper with somewhere to be. Five worlds, three board shapes.
The rules you already know, wrapped in a world that reacts. Sand that cracks and collapses under your finger. Candy that shatters, snaps or squashes depending on what it is made of.
Built and submitted, working through store review. It is finished and submitted. The fastest way to play it today is the playtest programme.
Get the build- Genre
- Puzzle
- Built with
- Godot 4.7
- Orientation
- Portrait
- Price
- Free, ad supported

What it is
About Mines & Booms
The rules are Minesweeper’s and they have not been touched. Everything around them has. Boards come in three shapes - square with eight neighbours, hexagon with six and no diagonals, triangle with twelve, where every number says a great deal - and each shape genuinely changes how a board is read.
Worlds are a presentation layer that the rules know nothing about. Beach is a sandcastle diorama at low sun where packed sand fractures from the point you touched. Candy Kingdom is confectionery: hard candy shatters into shards, chocolate snaps along its moulding, jelly stretches and splats. Every texture, sound and piece of music is generated at runtime.
Design notes
Why it works the way it does
Three board shapes
Square, hexagon and triangle. Six, eight or twelve neighbours changes how numbers read and how far a cascade runs.
Worlds that react
The diorama responds to what you do to it and celebrates when you win. None of it touches the rules.
No assets at all
Every texture, every sound effect and every piece of music is synthesised when the game boots.
Honest Minesweeper
No guessing deaths on the first click, no hidden difficulty rubber-banding. The classic rules, respected.
Screens
From the running build
Every shot is captured from the real game. Nothing here is a mock-up.
Questions
Things people ask
Is the first click always safe?
Yes, on every board shape.
How many worlds ship?
Beach and Candy Kingdom are finished. Three more are in progress.
Is it the same as the Minesweeper I know?
Mechanically, exactly. The rules were the one thing deliberately left alone.
Paperwork
Mines and Booms policies
Every game has its own privacy policy and its own terms, written from what that specific build actually does rather than a single studio-wide document that has to cover everything.
- Data collected: advertising identifiers, anonymous usage events, crash diagnostics — never a name, an email address or a contact list
- Account required: No — there is no login and no profile
- Ads: Yes, from Google AdMob, with a consent prompt where the law requires one
- In-app purchases: Optional, one-off, never required to finish anything
Elsewhere


