Independent studio · one developer · 8 games

Random games from a random brain.

Nobody here is chasing a genre. A card game, a neon arcade runner, a dungeon manager and an alien life sim came out of the same head in the same year, and every one of them was designed, built, balanced and shipped end to end by one person.

2
Live
4
In review
2
In development
0
Stock assets used

Everything is built from scratch. Most of these games contain no image files, no font files and no audio files at all — the art is drawn and the sound is synthesised at runtime. It is a strange way to work and it is the reason no two of them look alike.

The catalogue

Eight games, no house style

Each one started as a different idea and none of them were built from the same template.

The programme

Play them before anybody else

Small studios live or die on early feedback, and store review rules now require a real group of real testers before an app can go out at all. So the testing group is the studio’s front door rather than a formality bolted onto the side of it.

Join and you get the current build of whatever is closest to release, a direct line to the person who wrote it, and your name in the credits of anything you meaningfully change. There is no NDA, no forum to register for, and nothing to pay — ever, in either direction.

  • Builds first. Android closed tests and iOS TestFlight, whichever the game is on.
  • One question. Feedback is a single long-answer box, not a survey nobody finishes.
  • It actually changes things. Every balance pass in Ledge Legion came out of tester runs.
  • No paid groups. No bought installs, no tester farms, no incentivised reviews.

Out now

Available today

52 Pickup

Every card on the floor. Put them back before the clock does.

About 52 Pickup →

Rollerball Arcade

Dodge. Roll. Reclaim the neon city.

About Rollerball Arcade →