Live

52 Pickup

Every card on the floor. Put them back before the clock does.

A full deck thrown across a green felt table, and the job of picking it all back up - sometimes in a particular order, always faster than last time.

Genre
Card / Speed puzzle
Built with
Godot 4.7
Orientation
Portrait
Price
Free, ad supported
52 Pickup

What it is

About 52 Pickup

The oldest joke in card games, made into an actual game. Fifty-two cards hit the table face up and overlapping, and you have to clear them in the order the level asks for. Ascending. Alternating colours. Suits in rotation. Eighty-four levels of it, each one a different way to make a shuffled deck hard to read.

There is not a single image file, font file or audio file in the whole project. The cards, the felt, the title lettering and every sound are generated at runtime, which is why it is a few dozen kilobytes and why it stays sharp on any screen you put it on.

Design notes

Why it works the way it does

84 hand-built levels

Each one names an order and a rule set. None of them are generated, and every one is verified solvable to all 52 cards by an automated pass before the build ships.

Drawn entirely in code

No sprites, no atlas, no font. Vector cards rendered at whatever resolution the device asks for, so it is as crisp on a tablet as it is on a phone.

A hint that actually helps

Stuck on a table where nothing reads, the hint highlights the next legal card rather than solving it for you.

Runs on anything

GL Compatibility renderer. It runs on old integrated graphics and five-year-old phones.

Screens

From the running build

Every shot is captured from the real game. Nothing here is a mock-up.

52 Pickup: The table, before it all goes wrong
The table, before it all goes wrong
52 Pickup: Eighty-four levels, each with its own rule
Eighty-four levels, each with its own rule
52 Pickup: Fifty-two cards, one throw
Fifty-two cards, one throw
52 Pickup: Find the next card. Then the one after that.
Find the next card. Then the one after that.
52 Pickup: A hint, for when the table stops reading
A hint, for when the table stops reading
52 Pickup: Cleared. Now do it faster.
Cleared. Now do it faster.

Questions

Things people ask

Is it free?

Yes. It is ad supported, with an optional one-off purchase that removes the ads.

Does it need an internet connection?

Only to serve ads. Every level is playable offline.

Is there an account to make?

No. There is no login, no profile and no server holding anything of yours.

Paperwork

52 Pickup policies

Every game has its own privacy policy and its own terms, written from what that specific build actually does rather than a single studio-wide document that has to cover everything.

  • Data collected: advertising identifiers, anonymous usage events, crash diagnostics — never a name, an email address or a contact list
  • Account required: No — there is no login and no profile
  • Ads: Yes, from Google AdMob, with a consent prompt where the law requires one
  • In-app purchases: Optional, one-off, never required to finish anything

Elsewhere

Other things from the same brain