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Rollerball Arcade

Listed on the store as: Rollerball Arcade: Neon City

Dodge. Roll. Reclaim the neon city.

Four arcade modes in one synthwave city. Dodge the hunters, survive the drop, calculate the bounce, then build a base and let other players try their luck against it.

Genre
Arcade / Synthwave runner
Built with
Godot 4.7
Orientation
Portrait
Price
Free, ad supported
Rollerball Arcade

What it is

About Rollerball Arcade

When the Shadow Ball struck down Hector, the Neon City of Light lost its colour and its power. Getting either back means going through twenty-odd chapters of things that want to catch you, and the city is not subtle about which of those it is rooting for.

It is four games sharing one grid. Rollerball is the classic runner: read the enemy pattern, drift by a millisecond and collect what is left. Neon Falls turns gravity against you and drops you through laser barriers. SLIDRZ is the precise one, where you calculate a bounce, hit the flippers and clear an arena. And the Base Builder lets you lay out your own hazards, earn while you are away, and raid other people.

Everything except the raiding works offline, and the campaign and the endless modes never ask for a connection at all.

Design notes

Why it works the way it does

Four modes, one city

A grid runner, a vertical survival drop, a bumper-physics puzzle and a base builder. They share a world and an economy and almost nothing else.

Hector’s campaign

Twenty-plus chapters that unlock his abilities a piece at a time, with a cast of hunters who each want you dead in their own particular way.

Build it, then defend it

Lay out your own arena hazards for passive rewards while you are away, then go and raid somebody else’s.

Ten-plus ball skins

Cyberhex, Starforge, Supernova, Inferno, 8Ball, with particle trails and background themes to match. None of them make you faster.

Screens

From the store listing

These are the published store images, mascot and captions included, rather than raw frame grabs.

Rollerball Arcade: “The city has gone dark. Lets roll.”
“The city has gone dark. Lets roll.”
Rollerball Arcade: Rollerball: read the pattern, take the gap
Rollerball: read the pattern, take the gap
Rollerball Arcade: Five hunters, one ball, and no stopping
Five hunters, one ball, and no stopping
Rollerball Arcade: Vyra cannot see you. She will still find you.
Vyra cannot see you. She will still find you.
Rollerball Arcade: SLIDRZ: calculate the bounce, clear the arena
SLIDRZ: calculate the bounce, clear the arena

Questions

Things people ask

Is it free?

Yes, ad supported, with an optional purchase to remove ads.

Does it work offline?

The full campaign and the endless arcade modes do. Only the PvP raids need a connection.

Is it on iPhone?

Not yet — it is Android only today. Join the playtest and you will hear the day that changes.

Are the power-ups pay to win?

Shrink, Slow Motion, Score Multiplier and Invincibility are all earned in play, and the cosmetics change nothing but the look.

Paperwork

Rollerball Arcade policies

Every game has its own privacy policy and its own terms, written from what that specific build actually does rather than a single studio-wide document that has to cover everything.

  • Data collected: advertising identifiers, anonymous usage events, crash diagnostics — never a name, an email address or a contact list
  • Account required: No — there is no login and no profile
  • Ads: Yes, from Google AdMob, with a consent prompt where the law requires one
  • In-app purchases: Optional, one-off, never required to finish anything

Elsewhere

Other things from the same brain