Press

Press kit

Everything on this page is cleared for use in coverage — screenshots, descriptions and artwork — with no permission needed and nothing owed. Recording and monetising gameplay footage is explicitly permitted for every game.

Fact sheet

The studio, in a box

Titles

One paragraph each, ready to quote

52 Pickup

Live

Every card on the floor. Put them back before the clock does.

A full deck thrown across a green felt table, and the job of picking it all back up - sometimes in a particular order, always faster than last time.

Genre
Card / Speed puzzle
Engine
Godot 4.7
Bundle ID
com.pickup52.card.game
Released
2025-08-11

Rollerball Arcade

Live

Dodge. Roll. Reclaim the neon city.

Four arcade modes in one synthwave city. Dodge the hunters, survive the drop, calculate the bounce, then build a base and let other players try their luck against it.

Genre
Arcade / Synthwave runner
Engine
Godot 4.7
Bundle ID
com.rollerball.neon.arcade
Released
2025-06-20

StarShoal

In review

Fly the fleet, not the ship. Skill, not power.

A 3D space gate-runner where you never fire a shot on purpose. Your shoal shoots on its own; your only job is deciding where to be.

Genre
Roguelite / Arcade shooter
Engine
Godot 4.7
Bundle ID
com.starshoal.game

Ledge Legion

In review

March the legion down the ledge. Shed troops to fit the gate.

A crowd runner about arithmetic under pressure. Every gate is a trade, the ledge has an edge, and the boss at the bottom counts what you brought.

Genre
Crowd runner
Engine
Godot 4.7
Bundle ID
com.ledgelegion.game

Mines & Booms

In review

Minesweeper with somewhere to be. Five worlds, three board shapes.

The rules you already know, wrapped in a world that reacts. Sand that cracks and collapses under your finger. Candy that shatters, snaps or squashes depending on what it is made of.

Genre
Puzzle
Engine
Godot 4.7
Bundle ID
com.minesandbooms.game

Squares

In review

A hundred taps against your own best time.

Nine squares. One of them is lit. Tap it, a hundred times, faster than the ghost of the last person who tried.

Genre
Reflex / Asynchronous PvP
Engine
Godot 4.7
Bundle ID
com.squaresrush.game

Data Central

In development

A character sheet, a gym, and a world that fights back while you are away.

A text-forward alien life sim about training, permits and picking fights you are not ready for. Levelling up is optional, and often a mistake.

Genre
Life sim / Idle RPG
Engine
TypeScript + Capacitor
Bundle ID
com.adapt.prototype

Cave Commander

In development

Dig a dungeon. Fill it with things. Wait for someone to walk in.

A dungeon management game on a phone. Condemn the rock, raise the chambers, feed the denizens, and let the heroes walk into what you built.

Genre
Management / Strategy
Engine
Godot 4.7
Bundle ID
com.cavecommander.game

Assets

Using the screenshots

Every screenshot on this site is captured from the running build and is free to use in coverage. Right-click and save, or ask and a full-resolution set will be sent over.

  • Frame grabs, not renders. Every screenshot here is captured from the game running, with one labelled exception: Rollerball Arcade uses its published store creative, mascot and captions included.
  • Crediting. “Random Game Studios” is enough. A link back is appreciated and not required.
  • Full resolution. The originals are 1080×1920 or larger. Email press@randomgamestudios.com.