52 Pickup
LiveEvery card on the floor. Put them back before the clock does.
A full deck thrown across a green felt table, and the job of picking it all back up - sometimes in a particular order, always faster than last time.
Press
Everything on this page is cleared for use in coverage — screenshots, descriptions and artwork — with no permission needed and nothing owed. Recording and monetising gameplay footage is explicitly permitted for every game.
Fact sheet
| Studio | Random Game Studios |
|---|---|
| Based in | United Kingdom |
| Founded | 2025 |
| Team size | One |
| Games released | 2 live, 4 awaiting release, 2 in development |
| Engines | Godot 4.7 (six titles), TypeScript + Capacitor (one) |
| Platforms | iOS, Android |
| Press contact | press@randomgamestudios.com |
Titles
Every card on the floor. Put them back before the clock does.
A full deck thrown across a green felt table, and the job of picking it all back up - sometimes in a particular order, always faster than last time.
Dodge. Roll. Reclaim the neon city.
Four arcade modes in one synthwave city. Dodge the hunters, survive the drop, calculate the bounce, then build a base and let other players try their luck against it.
Fly the fleet, not the ship. Skill, not power.
A 3D space gate-runner where you never fire a shot on purpose. Your shoal shoots on its own; your only job is deciding where to be.
March the legion down the ledge. Shed troops to fit the gate.
A crowd runner about arithmetic under pressure. Every gate is a trade, the ledge has an edge, and the boss at the bottom counts what you brought.
Minesweeper with somewhere to be. Five worlds, three board shapes.
The rules you already know, wrapped in a world that reacts. Sand that cracks and collapses under your finger. Candy that shatters, snaps or squashes depending on what it is made of.
A hundred taps against your own best time.
Nine squares. One of them is lit. Tap it, a hundred times, faster than the ghost of the last person who tried.
A character sheet, a gym, and a world that fights back while you are away.
A text-forward alien life sim about training, permits and picking fights you are not ready for. Levelling up is optional, and often a mistake.
Dig a dungeon. Fill it with things. Wait for someone to walk in.
A dungeon management game on a phone. Condemn the rock, raise the chambers, feed the denizens, and let the heroes walk into what you built.
Assets
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