In development

Cave Commander

Dig a dungeon. Fill it with things. Wait for someone to walk in.

A dungeon management game on a phone. Condemn the rock, raise the chambers, feed the denizens, and let the heroes walk into what you built.

In the workshop, not submitted anywhere yet. It is not on any store yet. Playtesters get it first.

Get the build
Genre
Management / Strategy
Built with
Godot 4.7
Orientation
Landscape
Price
Free
Cave Commander

What it is

About Cave Commander

You are not the hero. You own the hole the hero is about to walk into. Condemn slabs of rock to be dug, raise chambers on the space you clear, and every room you build changes who turns up to live in it. A hatchery feeds, a lair houses, a torture chamber recruits, and a treasury is the reason anyone comes down at all.

It runs on a fixed ten-hertz pulse that everything simulates against, and it stops dead the moment the app loses focus - a dungeon that quietly earns while your phone is in your pocket is a different, worse game.

Every system, file, class and verb in it is named from the dungeon’s own vocabulary rather than from software. There is a lexicon, and it is the first thing anyone working on it reads.

Design notes

Why it works the way it does

The rooms decide the roster

You do not recruit. You build, and what you built determines who moves in and whether they stay.

A dungeon that stops

The simulation freezes when the app loses focus. No offline earnings, no guilt about closing it.

Real management on a phone

Digging, pathing, payday, morale and an actual economy, arranged for a touchscreen instead of squeezed onto one.

Its own language

Strata, Warren, Coffers, the Hand of Evil. Nothing in it is called what it would be called in anyone else’s codebase.

Screens

From the running build

Every shot is captured from the real game. Nothing here is a mock-up.

Cave Commander: The dungeon heart
The dungeon heart
Cave Commander: The realm above, and what is coming down
The realm above, and what is coming down
Cave Commander: Chambers, and what each one attracts
Chambers, and what each one attracts
Cave Commander: Who moved in
Who moved in
Cave Commander: The treasury - the reason anyone comes down
The treasury - the reason anyone comes down
Cave Commander: Muster
Muster

Questions

Things people ask

Is this the game I am thinking of?

It is a love letter to it, rebuilt for a phone and for touch, with its own systems underneath.

Does it earn while closed?

No, deliberately. The dungeon is stilled when you are not looking at it.

How finished is it?

Systems-complete and in the workshop. The screenshots here are from the running build.

Paperwork

Cave Commander policies

Every game has its own privacy policy and its own terms, written from what that specific build actually does rather than a single studio-wide document that has to cover everything.

  • Data collected: Nothing. The game does not talk to a server at all.
  • Account required: No — there is no login and no profile
  • Ads: None
  • In-app purchases: None

Elsewhere

Other things from the same brain