The studio
Random Game Studios
One person, eight games, and no plan whatsoever to specialise.
The name is the honest answer
There is no genre here and there is not going to be one. The games are random creations from a random brain — an idea turns up, it gets built to see whether it was any good, and the ones that survive that test end up on a store. A card game about a joke, a synthwave city with real physics, a Minesweeper made of candy, and a dungeon manager that refuses to earn money while you are not looking at it, all inside the same year.
Naming the studio after that seemed more useful than pretending there was a strategy.
How the games get made
Almost everything is generated rather than imported. Most of these projects contain no image files, no font files and no audio files at all — the cards, the boards, the ships, the title lettering and every sound effect are drawn and synthesised at runtime. A whole game ends up being a few dozen kilobytes of text.
It is an unusual way to work and it has two consequences worth knowing about. Everything stays perfectly sharp at any resolution, on any device, forever. And no two games can accidentally look the same, because there is no shared asset library for them to look the same out of.
Underneath, they do share things that ought to be shared: one build pipeline, one signing setup, one cross-promotion catalogue, one release checklist. The infrastructure is boring on purpose so that the games do not have to be.
What this site is for
Three things. A place to find the games. A place where every game’s privacy policy, terms and support contact live at a permanent address, which both app stores require and which is much better done properly than done as a single vague page. And a front door for the playtest programme, which is how the unreleased games get finished.
Made with
Six of the games are Godot 4.7, GDScript, mobile-first and portrait. Data Central is TypeScript wrapped in Capacitor. Everything ships to both the App Store and Google Play from the same source tree.
This website is plain HTML, CSS and JavaScript with no framework and no runtime dependencies. It is generated by a small script so that adding game number nine is one data edit rather than nine copy-pasted pages.